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    <title>60FPS</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/" />
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    <id>tag:www.gonein60fps.net,2008-08-26://1</id>
    <updated>2010-03-13T23:21:57Z</updated>
    
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<entry>
    <title>KOMBO: New Review: The Misadventures of P.B. Winterbottom</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/03/kombo-new-review-the-misadventures-of-pb-winterbottom.html" />
    <id>tag:www.gonein60fps.net,2010://1.206</id>

    <published>2010-03-13T23:21:57Z</published>
    <updated>2010-03-13T23:21:57Z</updated>

    <summary> There&apos;s a fabulous Xbox Live Arcade game with stellar art and music, compelling gameplay about time manipulation, and no, it&apos;s not Braid. Comparisons to 2008&apos;s Xbox Live darling Braidare inevitable, but The Misadventures of P.B. Winterbottom is no simple...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p><a href="http://www.gonein60fps.net/WindowsLiveWriter/d0ee25535753_F3AA/digital_winterbottom_2.jpg"><img style="border-bottom: 0px; border-left: 0px; margin: 0px 10px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="digital_winterbottom" border="0" alt="digital_winterbottom" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/d0ee25535753_F3AA/digital_winterbottom_thumb.jpg" width="200" height="266" /></a> There's a fabulous Xbox Live Arcade game with stellar art and music, compelling gameplay about time manipulation, and no, it's not <i>Braid</i>. Comparisons to 2008's Xbox Live darling <i>Braid</i>are inevitable, but <i>The Misadventures of P.B. Winterbottom</i> is no simple copycat.</p>  <p>Taking on some of the tropes of silent films, Winterbottom plays more like a bizarre comedy than the sort of tale of forgetting and regretting of <i>Braid</i>. P.B. Winterbottom is pie-thief extraordinaire, and the best at what he does, not to mention the only. One day, though, P.B. Winterbottom happens upon the Chronoberry Pie, which unsticks him from time.</p>  <p>Fans of Penny Arcade's Catsby and Twisp or the silent film A Trip to the Moon (and the Smashing Pumpkins video it later inspired) will feel at home with the top hats and umbrellas, surrounded by machines of unknown function and jagged-handed clocks.</p>  <p><a href="http://360.kombo.com/article.php?artid=18655">Check out the full review!</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Wolverine is Dead</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/03/wolverine-is-dead.html" />
    <id>tag:www.gonein60fps.net,2010://1.205</id>

    <published>2010-03-12T20:30:32Z</published>
    <updated>2010-03-12T20:30:32Z</updated>

    <summary> Well it’s not so much that he’s dead as that he’s not living in my Xbox anymore. I liked the game mostly, but a particular boss fight made me put the controller down. Now, DeadPool is a badass character,...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p><a href="http://www.gonein60fps.net/WindowsLiveWriter/WolverineisDead_C83C/wolverine%20variant_2.jpg"><img style="border-bottom: 0px; border-left: 0px; margin: 0px 5px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="wolverine variant" border="0" alt="wolverine variant" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/WolverineisDead_C83C/wolverine%20variant_thumb.jpg" width="218" height="240" /></a> Well it’s not so much that he’s dead as that he’s not living in my Xbox anymore. I liked the game mostly, but a particular boss fight made me put the controller down.</p>  <p>Now, DeadPool is a badass character, and I like that he’s in the game, but the boss battle is completely r-word.org. First off, you’re randomly teleported up onto this narrow walkway. That’s fine for the most part. But then you’re fighting this guy that can block and teleport around most of your attacks. The only really effective way to attack him is to do a timed block and counter attack, for which there’s only one animation. How many times can DeadPool stab Wolverine in the liver?</p>  <p>So after five minutes or so you make it past that section and now DeadPool apparently has laser eyes. I’ll admit I haven’t read the comic in a while, or seen the Wolverine movie, but since when does DeadPool have laser eyes?! Anyway, he starts blowing up sections of the narrow walkway. You get time to dodge off them usually, but each time I fought him, he’d catch me unawares or I’d get stuck on something and end up falling to my death. You die instantly, with no chance to grab on, and you have to do the entire battle over again. Each death costs at least a good five minutes of gameplay, making each failure more frustrating than the last.</p>  <p>And now, more interesting games are before me: Yakuza 3, God of War II &amp; III, and who knows what else. I doubt I’ll be going back to Wolverine. Sorry, bub.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: WKC: A Game Sent  to Die</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/03/kombo-wkc-a-game-sent-to-die.html" />
    <id>tag:www.gonein60fps.net,2010://1.204</id>

    <published>2010-03-12T20:07:06Z</published>
    <updated>2010-03-12T20:07:06Z</updated>

    <summary>When White Knight Chronicles was announced for the PS3, role-playing game fans went nuts. Understandably so, too. Sony&apos;s first two consoles were the place to go for RPGs, absolutely no question. WKC was playable all the way back at the...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p>When <i>White Knight Chronicles</i> was announced for the PS3, role-playing game fans went nuts. Understandably so, too. Sony's first two consoles were the place to go for RPGs, absolutely no question. WKC was playable all the way back at the Tokyo Game Show in September 2007, and back then the game looked spectacular. Everyone thought it was the continuation of Sony's utter RPG dominance.</p>  <p>Indeed, the game did well in Japan upon release with a fairly positive review from Famitsu and solid sales. Surely it would fill the gap left by the oft-delayed and long-awaited <i>Final Fantasy XIII</i> while RPG fans waited, right? Only, it never came. <i>White Knight Chronicles</i>languished in localization hell for over a year after its Japanese release, finally dropping out of the cargo plane earlier this month and hitting the ground to mostly middling reviews.</p>  <p><a href="http://www.kombo.com/article.php?artid=14274">Check out the full article</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: Our Favorite Soundtracks</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/kombo-our-favorite-soundtracks.html" />
    <id>tag:www.gonein60fps.net,2010://1.203</id>

    <published>2010-02-11T02:24:55Z</published>
    <updated>2010-02-11T02:24:55Z</updated>

    <summary> Matthew Green of PressTheButtons and me of this website sat down to brainstorm up and discuss some of our favorite videogame soundtracks. Rez, Bionic Commando, Maniac Mansion, and Silent Hill 2 all make appearances. Check out the full feature!...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOOurFavoriteSoundtracks_11F34/11949848722015671592musical_note_nicu_bucule_01.svg.med_2.png"><img style="border-bottom: 0px; border-left: 0px; margin: 0px 10px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="11949848722015671592musical_note_nicu_bucule_01.svg.med" border="0" alt="11949848722015671592musical_note_nicu_bucule_01.svg.med" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOOurFavoriteSoundtracks_11F34/11949848722015671592musical_note_nicu_bucule_01.svg.med_thumb.png" width="50" height="63" /></a> Matthew Green of PressTheButtons and me of this website sat down to brainstorm up and discuss some of our favorite videogame soundtracks. Rez, Bionic Commando, Maniac Mansion, and Silent Hill 2 all make appearances. <a href="http://www.kombo.com/article.php?artid=14180">Check out the full feature</a>!</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: New Review: KrissX</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/kombo-new-review-krissx.html" />
    <id>tag:www.gonein60fps.net,2010://1.202</id>

    <published>2010-02-10T17:55:34Z</published>
    <updated>2010-02-10T18:03:50Z</updated>

    <summary><![CDATA[ What the Game's About KrissX (Pronounced Criss Cross) is the first title from Regolith Games, a developer with the goal of &quot;making nice games for everybody, where nobody gets shot.&quot; KrissX is a straightforward word-puzzle game that plays with...]]></summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p></p>  <p><b><a href="http://www.gonein60fps.net/WindowsLiveWriter/073b5b60534d_A592/cboxkrissx_2.jpg"><img style="border-bottom: 0px; border-left: 0px; margin: 0px 10px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="cboxkrissx" border="0" alt="cboxkrissx" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/073b5b60534d_A592/cboxkrissx_thumb.jpg" width="160" height="219" /></a></b><b>What the Game's About</b>    <br />KrissX (Pronounced Criss Cross) is the first title from Regolith Games, a developer with the goal of &quot;making nice games for everybody, where nobody gets shot.&quot; KrissX is a straightforward word-puzzle game that plays with letter scrambling and the crossword format. Unscramble words in quest mode or timed mode.</p>  <p><b></b></p>  <p><b>What's Hot</b>    <br />Indeed, no one in KrissX gets shot. It's a pleasant, simple game that anyone with reading skills could play. If you want something easy for a younger gamer to pick up, this is a good tool to help with reading and spelling. The graphics are clean and colorful, and the music is nice. The music is probably the best part of the game aesthetically.     <br /></p> <b></b>  <p><b></b></p>  <p><b>What's Not</b>    <br />I'm not going to suggest that PopCap should have a monopoly on pleasant, colorful puzzle games with E ratings, but they are all but undisputed. KrissX feels a bit like a flimsy pretender to that throne. It attempts at all those qualities that make PopCap games addictive and accessible, but never quite gets there.</p>  <p><a href="http://360.kombo.com/article.php?artid=18466">Check out the full review</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: New Review: Chime</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/kombo-new-review-chime.html" />
    <id>tag:www.gonein60fps.net,2010://1.201</id>

    <published>2010-02-09T03:04:46Z</published>
    <updated>2010-02-10T16:33:11Z</updated>

    <summary><![CDATA[ Chime is the first release from One Big Game, &quot;a videogames charity initiative… best compared to Live Aid,&quot; with the goal of donating the proceeds from releases under their banner to children's charities around the world. Chime is not,...]]></summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBONewReviewChime_128F3/cboxchime_2.jpg"><img style="border-right-width: 0px; margin: 0px 15px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="cboxchime" border="0" alt="cboxchime" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBONewReviewChime_128F3/cboxchime_thumb.jpg" width="219" height="300" /></a> Chime is the first release from One Big Game, &quot;a videogames charity initiative… best compared to Live Aid,&quot; with the goal of donating the proceeds from releases under their banner to children's charities around the world. Chime is not, on the other hand, developer Zoë Mode's first release. Zoë Mode is the developer behind a variety of music games, including some SingStar and SingIt games. </p>  <p align="justify">Chime takes inspiration from games like Tetris and Lumines to bring a surprisingly addictive music puzzle to Xbox Live Arcade. Placing various block shapes on the board to form 3x3 or larger blocks changes the music as the clock ticks down. Cover the board and keep your combo going to rack up more time and a higher multiplier.</p>  <p><a href="http://360.kombo.com/article.php?artid=18441">Check out the full review</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Mass Effect 2 Impressions</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/mass-effect-2-impressions.html" />
    <id>tag:www.gonein60fps.net,2010://1.200</id>

    <published>2010-02-06T07:26:43Z</published>
    <updated>2010-02-10T16:34:18Z</updated>

    <summary>I’ve finished Mass Effect 2 once, though I would like to go back and play again as a different class and make some different decisions. This should be spoiler free aside from a few very general game hints. First and...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify">I’ve finished Mass Effect 2 once, though I would like to go back and play again as a different class and make some different decisions. This should be spoiler free aside from a few very general game hints.</p>  <p align="justify">First and foremost, the game lives up to the hype. So often we’re told for months and months about all the features an upcoming game is going to sport, Peter Molyneux, only to actually play <strike>Fable</strike> the game and find it’s a fine game, but nothing mind-blowing.</p>  <p align="justify">From the beginning we were told our decisions in the first ME title would matter in the second. Most people, myself included, took that to mean a few major decisions – who lives and dies, which choice you make at the ending, which crew member you decide to bone, etc. Holy shit, Bioware. I think <em>every </em>decision I made in Mass Effect came out in the sequel in some way or another. Better yet, some were hinted at this time that won’t play a role until the <em>next</em> game. Bioware, you freaking RULE. You took a high end “next gen” concept and made it live up to our hopes.</p>  <p align="center"><a href="http://www.gonein60fps.net/WindowsLiveWriter/MassEffect2Impressions_14D0/944907_20091217_screen005_2.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="944907_20091217_screen005" border="0" alt="944907_20091217_screen005" src="http://www.gonein60fps.net/WindowsLiveWriter/MassEffect2Impressions_14D0/944907_20091217_screen005_thumb.jpg" width="640" height="360" /></a><font size="1"> Martin Sheen, the scariest motherfucker in space.</font></p>  <p align="justify">One thing that’s been driving me nuts is listening to every reviewer talk about the missing RPG elements. Guys, are you paying attention? Mass Effect is the purest RPG yet, in my opinion. All the fat has been cut off, leaving one of the purest roleplaying experiences ever created and definitely the best one this generation (so far!).</p>  <p align="justify">I will give the game this: There were some things I didn’t like at first that actually worked out later, though I think they could’ve been handled better. First is the mining minigame. I hated hated hated it at first. Then I figured out where to find everything. A clearer tutorial would’ve been nice. Maybe when your crew members give you the mining upgrades they could say something like “Remember that Element Zero seems to be related to the spark of life,” or “You won’t find a heavy metal on a gas giant!” There is rhyme and reason to the mining, and it’s actually pretty slick once you get used to it. By the time I was done I was spending maybe two or three minutes per planet, if that. Just move the cursor around in a relatively procedural way, and tap the scan button to squeeze some extra speed out. The bonus here is that you can be on the looking for anomalies while you’re doing this. Just ignore the gas giants and scan the rock planets.</p>  <p align="justify">I also thought I was going to hate my class at first. I chose the Vanguard, and it was confusing to start. The first shotgun doesn’t seem terribly useful, though the other ones later are mighty. I wasn’t making enough use of my class powers and it ended up with me dying quite a bit. Once I figured it out and leveled my powers up a bit, I found myself just wading through battles destroying guys. So my recommendation is give your class some time and really think about the intention of the powerset.</p>  <p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/MassEffect2Impressions_14D0/944907_20090904_screen004_4.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="944907_20090904_screen004" border="0" alt="944907_20090904_screen004" src="http://www.gonein60fps.net/WindowsLiveWriter/MassEffect2Impressions_14D0/944907_20090904_screen004_thumb_1.jpg" width="640" height="360" /></a></p>  <p align="center"><font size="1">The fact that this guy looks like a green Ultraman is only a small part of his badassness.</font>&#160;</p>  <p align="justify">That said, I took issue with the weapons in the game. The original ME was a loot whore’s dream. Guns to your left, guns to your right. Too many guns to pick’em all up. And you could modify each gun to your satisfaction. In ME2 there are maybe four guns in each class, and once you pick up a gun, anyone who is able to equip it can. Now I will say, I didn’t spend much time in menus this time around. I was able to concentrate almost exclusively on the game itself, only going into menus to level and save.</p>  <p align="justify">Now onto the reason everyone plays Mass Effect: Hardcore Alien Sex Simuation. Or not. While ME and Bioware’s other games have been lauded for their complex characters, one area I’ve finally realized they fall short in is the smooth transition of a relationship. I’ll admit it is difficult to craft a complex, nuanced romantic relationship in an open-world game like this, but I think things go too far the other way. You go up to the different romance prospects and lead along a certain line of chat and eventually get an option that’s akin to a more PG version of “Hey, I’d like to rub my crotch against your crotch if you know what I mean!” Where is the longing, the kissing, the alone time? How about a real date? I feel like Shepard’s in it for the sex as much as most players are. I didn’t pursue a relationship in the game because I want to see how my relationship with Liara from the first game pans out. There are a couple interesting moments where it is referenced in this game, and I think it’ll be an important aspect of the third. I hope.</p>  <p align="justify">On the strictly sexual-preference side of things, I feel the game was a bit lacking. While I wasn’t surprised that there was only one lesbian love interest, it wasn’t at all who I thought it would be. In fact, it was none of the whos I thought it might be. If you’re going the hetero route, male or female, you can pretty much bone anyone on the other side of the fence. If you’re a man looking for a man, you’ll be sorely disappointed. No man-love has been included. Bioware, I know you’re capable of better stuff when it comes to relationships. There’s some awesome dialogue in the game, both plot-related and not. Just apply some more of that to the romance sections.</p>  <p align="justify">There, I managed to keep it spoiler free!</p>  <p align="justify">&#160;</p>  <p align="justify">also darth vader is sheperd’s secret identity.</p>]]>
        
    </content>
</entry>

<entry>
    <title>[AMN] New Review: Vagabond 31</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/amn-new-review-vagabond-31.html" />
    <id>tag:www.gonein60fps.net,2010://1.199</id>

    <published>2010-02-04T06:39:23Z</published>
    <updated>2010-02-10T16:35:36Z</updated>

    <summary> A truly evil villain is fun to watch for a while, but the really interesting bad guys are the ones you can sympathize with just a little bit. Often, they’re not so much a villain as they are an...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/AMNNewReviewVagabond31_9BC/vagabond31-boxart-20100119_2.jpg"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vagabond31-boxart-20100119" border="0" alt="vagabond31-boxart-20100119" align="right" src="http://www.gonein60fps.net/WindowsLiveWriter/AMNNewReviewVagabond31_9BC/vagabond31-boxart-20100119_thumb.jpg" width="160" height="232" /></a> A truly evil villain is fun to watch for a while, but the really interesting bad guys are the ones you can sympathize with just a little bit. Often, they’re not so much a villain as they are an <i>antagonist</i>. That’s the perfect word to describe Granny Honi’den, marching relentlessly after Musashi and her son Matahachi on their separate paths. Just as long as Musashi has carried a sword, Granny’s been there to tell him exactly what she thinks of him, popping up in all sorts of unexpected places. </p>  <p align="justify">Unfortunately, though, Granny’s striking resemblance to Yoda isn’t just visual. She’s <i>really</i> old, and stomping angrily across the country has taken its toll, and she has fallen ill. The cleaned-up and newly sober Matahachi stays by her side, still battling with who he was even as he prays for her health. Finally deciding he’s out of time, Matahachi helps his mother onto his shoulders to carry her back to Miyamoto village. As the two walk, the dissipating anger and hatred comes off the page in waves as Matahachi has a mostly one-way conversation with her.</p>  <p><a href="http://anime.advancedmn.com/article.php?artid=5724">Check out the full review</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>[AMN] New Review: Real Vol. 7</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/amn-new-review-real-vol-7.html" />
    <id>tag:www.gonein60fps.net,2010://1.198</id>

    <published>2010-02-04T06:36:39Z</published>
    <updated>2010-02-10T16:36:15Z</updated>

    <summary> Real volume 7 feels a bit like a midseason game: Loud, fast, a fun ride – but it merely moves things forward. The Tigers practice for and then finally play their game against the Dreams. A recruiter goes after...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify"><i><a href="http://www.gonein60fps.net/WindowsLiveWriter/AMNNewReviewRealVol.7_917/real7-boxart-20100119_2.jpg"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="real7-boxart-20100119" border="0" alt="real7-boxart-20100119" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/AMNNewReviewRealVol.7_917/real7-boxart-20100119_thumb.jpg" width="160" height="231" /></a> Real</i> volume 7 feels a bit like a midseason game: Loud, fast, a fun ride – but it merely moves things forward. The Tigers practice for and then finally play their game against the Dreams. A recruiter goes after Kiyoharu, while the Tigers are encouraging a new player to join them. Tomomi tries to hold down a job and keep his frustration and desperation in check. It’s a filler volume, without the meaning or consequences of these actions being obvious quite yet. </p>  <p align="justify">The Tigers’ game against the Dreams takes most of the book, both the preparation for and the game itself. Despite the excitement inherent to an important game, it’s hard to match the power of watching someone relearn to live after an accident, or watching people come together to form a close-knit team. The best part of a basketball manga isn’t the basketball – it’s the people.</p>  <p align="justify"><a href="http://anime.advancedmn.com/article.php?artid=5725">Check out the full review</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: Review: 0 Day Attack on Earth</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/02/kombo-review-0-day-attack-on-earth.html" />
    <id>tag:www.gonein60fps.net,2010://1.197</id>

    <published>2010-02-03T20:10:30Z</published>
    <updated>2010-02-10T16:36:55Z</updated>

    <summary> I racked my brain for two days to find something good to say about 0 Day Attack on Earth. Yeah, that doesn&apos;t bode well. I will say that the game is easy to jump into, with the familiar dual-analog...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOReview0DayAttackonEarth_C7D5/cbox0dayattackontheearth_2.jpg"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="cbox0dayattackontheearth" border="0" alt="cbox0dayattackontheearth" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOReview0DayAttackonEarth_C7D5/cbox0dayattackontheearth_thumb.jpg" width="160" height="219" /></a> </p>  <p align="justify">I racked my brain for two days to find something good to say about 0 Day Attack on Earth. Yeah, that doesn't bode well. I will say that the game is easy to jump into, with the familiar dual-analog control scheme also seen in games like Geometry Wars. A wide variety of unlockable craft and a four-player co-op mode ensure you won't get bored of the game anytime soon if you, for some reason, like it.</p>  <p align="justify">I really hope Square Enix didn't spend more than a couple days creating 0 Day. There's no shortage of twin-stick shooters and the only thing this one does in an attempt to separate itself from the crowd is use satellite photography of the cities of New York, Paris, and Tokyo as the backdrop for the game. Unfortunately, The Last Guy on PSN already beat 0 Day to the punch and did a better job of it, to boot. Here, it just comes off looking chintzy with a way-too-low resolution.</p>  <p align="justify"><a href="http://360.kombo.com/article.php?artid=18396">Check out the full article</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: When Evil Marionettes Attack</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/01/kombo-when-evil-marionettes-attack.html" />
    <id>tag:www.gonein60fps.net,2010://1.196</id>

    <published>2010-01-28T04:13:52Z</published>
    <updated>2010-02-10T16:37:50Z</updated>

    <summary>Even as early as the cinematic cut scenes in the original Ninja Gaiden, game designers have been adding drama and style to their creations to varying degrees of success. Final Fantasy lays claim to hallmark moments like Celes&apos; opera and...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify">Even as early as the cinematic cut scenes in the original Ninja Gaiden, game designers have been adding drama and style to their creations to varying degrees of success. Final Fantasy lays claim to hallmark moments like Celes' opera and Aeris' sudden death, while Resident Evil created a less intentionally memorable moment with the Jill Sandwich. Sometimes, though, an attempt to create drama and weight to a story can fall flat on its face.</p>  <p><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOWhenEvilMarionettesAttack_13900/awkwardmoments2-da-20100120_2.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="awkwardmoments2-da-20100120" border="0" alt="awkwardmoments2-da-20100120" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOWhenEvilMarionettesAttack_13900/awkwardmoments2-da-20100120_thumb.jpg" width="590" height="217" /></a></p>  <p>&#160;<a href="http://www.kombo.com/article.php?artid=14100">Check out the full article</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Go Go Bionic</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/01/go-go-bionic.html" />
    <id>tag:www.gonein60fps.net,2010://1.195</id>

    <published>2010-01-26T09:13:05Z</published>
    <updated>2010-02-10T16:42:45Z</updated>

    <summary>I finished the new Bionic Commando this weekend. It was… interesting. First, I will say that the swinging mechanic worked very well. I liked the arm for the most part and had a good time with it. The difficulty level...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify">I finished the new Bionic Commando this weekend. It was… interesting.</p>  <p align="justify">First, I will say that the swinging mechanic worked very well. I liked the arm for the most part and had a good time with it. The difficulty level was okay most of the time as well. A few parts challenged me, but I usually didn’t swear. The frequency of curses is usually directly related to how broken the game is.</p>  <p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/GoGoBionic_2D9E/bc-header_2.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="bc-header" border="0" alt="bc-header" src="http://www.gonein60fps.net/WindowsLiveWriter/GoGoBionic_2D9E/bc-header_thumb.jpg" width="463" height="253" /></a> </p>  <p align="justify">That said, this game isn’t going to win any awards. The biggest problem is the illusion of freedom the game quickly dashes. For just a bit, you think you can swing anywhere, but then you realize that everything but the narrow path through the game is either covered in blue “radiation fog” or gleams with blue “radiation residue” that kills you all but instantly. A particularly impressive swing in the wrong direction is a guaranteed kill. It’s incredibly irritating and feels incredibly contrived; it’s even worse than an invisible wall or closed in area.</p>  <p align="justify">The story had its share of issues, too. Everything happened very suddenly. For example, who was the sniper that appeared exactly twice? Even if it should happen that the question was answered at some point in the game, the fact that I was able to miss it in such a linear experience means it wasn’t addressed to any meaningful degree. Further, the whole M. Night Shaymalan twist that occurs at the end of the game could’ve been worked themeatically into the game instead of just being a sudden twist at the end. In Prince of Persia, the story and gameplay supported each other as the love story between the Prince and Elika was established not only in the cutscenes, but also in entirely optional dialogue and the lack of death as Elika saves the prince each time he falls.</p>  <p align="justify">Maybe Spencer’s arm could’ve done something similar, saved him without his control at some point, even if it was scripted. Spencer’s unconscious emotional attachment to his arm was touched on briefly in some of the supplemental text you got out of the all-too-common mine-disabling relays, but it was a big empty spot that could’ve made the story much more interesting.</p>  <p align="justify">Joe and Spencer were voiced by two of my favorite voice actors, but it was a disappointment to hear both of them under-utilized. Steven Jay Blum seems to have pretty much the same voice in every game and anime, but I’m sure he has to have a few other voices he could use. On the other side, the incredibly flexible Mike Patton voiced Nathan Spencer. The vocalist of groups like Mr. Bungle, Faith No More, and Tomahawk has more vocal range than most whole <em>choirs</em> and he barely uses it. In the Darkness, he did some of the coolest, darkest voices you could hope for and even more, without post-processing. Why’s he voicing the most boring character? Also, they should’ve kept the original character design. The new one just sucks.</p>  <p align="justify">Overall the game wasn’t quite as bad as a lot of people said, but at the same time I’m still happy with Dead Space Extraction as my choice for 2009 Game No One Played.</p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: The Four Types of Mario Players</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/01/kombo-the-four-types-of-mario-players.html" />
    <id>tag:www.gonein60fps.net,2010://1.194</id>

    <published>2010-01-26T07:27:15Z</published>
    <updated>2010-01-26T07:27:15Z</updated>

    <summary>As commenters pointed out to me, I missed one player type: The Jerk, aka the guy knocked out and bleeding on the floor. You know the one. He picks up the other players and throws them, stands on top of...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p>As commenters pointed out to me, I missed one player type: The Jerk, aka the guy knocked out and bleeding on the floor. You know the one. He picks up the other players and throws them, stands on top of the question boxes, throws turtle shells at the other players. Gets punched regularly.</p>  <p><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOTheFourTypesofMarioPlayers_14D1/4marios-nopatience-20100120_2.jpg"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="4marios-nopatience-20100120" border="0" alt="4marios-nopatience-20100120" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOTheFourTypesofMarioPlayers_14D1/4marios-nopatience-20100120_thumb.jpg" width="590" height="281" /></a> </p>  <p>With the release of New Super Mario Bros. Wii and its addition of four-player simultaneous multiplayer, suddenly Mario players of different types are interacting directly with each other in the game and on the couch, when before they would've stayed out of each other's way taking turns. Special thanks to <a href="http://www.spriters-resource.com">spriters-resource.com</a> for the graphics!</p>  <p><a href="http://www.kombo.com/article.php?artid=14098">Check out the full article</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>New Page Added</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/01/new-page-added-1.html" />
    <id>tag:www.gonein60fps.net,2010://1.193</id>

    <published>2010-01-26T03:19:53Z</published>
    <updated>2010-01-26T03:19:54Z</updated>

    <summary>I’ve added a new page to my blog, A List of Forbidden Words. I’m detailing my quest to improve my writing one word at a time. I’ll try to update it regularly and post about it here....</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p>I’ve added a new page to my blog, <a href="http://www.gonein60fps.net/a-list-of-forbidden-words.html">A List of Forbidden Words</a>. I’m detailing my quest to improve my writing one word at a time. I’ll try to update it regularly and post about it here.</p>  <p><a href="http://www.gonein60fps.net/WindowsLiveWriter/NewPageAdded_12C52/typewriter_2.jpg"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="typewriter" border="0" alt="typewriter" src="http://www.gonein60fps.net/WindowsLiveWriter/NewPageAdded_12C52/typewriter_thumb.jpg" width="550" height="214" /></a></p>]]>
        
    </content>
</entry>

<entry>
    <title>KOMBO: Best and Worst of 2009</title>
    <link rel="alternate" type="text/html" href="http://www.gonein60fps.net/2010/01/kombo-best-and-worst-of-2009.html" />
    <id>tag:www.gonein60fps.net,2010://1.191</id>

    <published>2010-01-20T21:49:16Z</published>
    <updated>2010-02-10T16:48:12Z</updated>

    <summary>Over at Kombo.com, we all voted on our favorites of the last year. Lucky me, I got to write the blurbs. Better yet, I actually believe most of them. Except Scribblenauts. I hate that game with a passion I hold...</summary>
    <author>
        <name>Eric Frederiksen</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.gonein60fps.net/">
        <![CDATA[<p align="justify">Over at Kombo.com, we all voted on our favorites of the last year. Lucky me, I got to write the blurbs. Better yet, I actually believe most of them. Except Scribblenauts. I hate that game with a passion I hold for games that lie to me.</p>  <p align="justify">Anyway, here are a few excerpts.</p>  <p align="justify"><strong>Game of the Year: Uncharted 2</strong></p>  <p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOBestandWorstof2009_DED3/504x_uncharted_2_release_date_2.jpg"><img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="504x_uncharted_2_release_date" border="0" alt="504x_uncharted_2_release_date" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOBestandWorstof2009_DED3/504x_uncharted_2_release_date_thumb.jpg" width="125" height="146" /></a> Choosing the game of the year has been especially difficult the last few years, and for 2009 it was just the same. A handful of amazing titles like Modern Warfare 2 and Batman: Arkham Asylum made the choice as hard as it's ever been, but after a lot of talk, Uncharted 2 came out as the clear winner. Everything you could want out of a game is there; fabulous multiplayer, stop-and-stare graphics and art, top-notch voice acting and writing—-it's all there, along with one of the tightest and most entertaining single-player games we've ever had the privilege of playing. The hardest part about Uncharted 2: Among Thieves isn't finishing it. It's not starting it right back up afterward.</p>  <p align="justify"><strong>Best Game No One Played: Dead Space: Extraction</strong></p>  <p align="justify"><a href="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOBestandWorstof2009_DED3/deadspacextraction_2.jpg"><img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="deadspacextraction" border="0" alt="deadspacextraction" align="left" src="http://www.gonein60fps.net/WindowsLiveWriter/KOMBOBestandWorstof2009_DED3/deadspacextraction_thumb.jpg" width="120" height="170" /></a> If you say &quot;Top 10&quot; in the same sentence as Wii title Dead Space: Extraction, you must mean &quot;How far can a good game get from the Top 10?&quot; In a year with games like Modern Warfare 2 and New Super Mario Bros. Wii selling in the millions effortlessly, Dead Space: Extraction sold a scant 9,000 copies in its first week. The combination of the game existing purely for fans of the original and its release on the Wii was enough to lose most peoples' interest before launch, despite the excellent audio and visual design and surprising revival of the gasping rail-shooter genre.     <br />    <br />Like other quality 3rd party titles on the Wii, Extraction might have been one of the best game of the year... that nobody played. </p>  <p align="justify"><a href="http://www.kombo.com/article.php?artid=14054">Check out the full article</a>.</p>]]>
        
    </content>
</entry>

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