What happens when PopCap Games and Square Enix come together to make a game? Gyromancer. As the mage Rivel Arday, you chase Qraist the rebel leader into Aldemona Wood. Summoning beasts to aid you, you fight both Qraist's servants and the other beasts of the forest, as you track down Qraist himself as well as additional Gyro Codes that will allow you to summon more powerful beasts.
Gyromancer gives us the mechanics of Bejeweled Twist paired with story and art courtesy Square Enix; two great tastes, but how do they taste together?
(Note, I had hoped this game would be about cucumber sauce and shaving lamb, but sadly, Gyromancer wouldn’t have quite as big a market.)




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