KOMBO: The Art of Business

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Recently GameSpot posted a story quoting Bobby Kotick's ideas for running Activision. One of his goals was "to take all the fun out of making video games." It is his intention to install into company culture "skepticism, pessimism, and fear."

And then if you remember, he's also joked—-no one knows how jokingly—-that games should be more expensive than they are. Maybe $90! And of course who can forget Activision dumping Ghostbusters and Brutal Legend because they can't—-in the words of Kotick himself—-exploit those franchises every year on every platform.

And this brings us to one of the biggest conundrums gamers deal with. We, as a community, argued with Roger Ebert about whether games are art. We argued passionately, sometimes intelligently (other times not), for our favorite medium and pastime. We cited games like Rez, Beyond Good and Evil, Katamari Damacy and the like as shining examples of interactive games as art.

Check out the full article.

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About this Entry

This page contains a single entry by Eric Frederiksen published on October 23, 2009 2:07 PM.

How I Became a Gamer was the previous entry in this blog.

KOMBO: Batman and Ghostbusters is the next entry in this blog.

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