KOMBO: Wiping The Blood Off My Goggles

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I finally managed to pick up a copy of MadWorld this week. It's not that it's hard to find, there are just so many games. Aside from the main character's voice actor having been in about a million different anime, I've been finding the biggest distraction to be the violence.

Wait, in MadWorld of all games, the violence is a distraction?

The game itself is fairly fun. It gives me an excuse to turn the Wii on for something other than a system update (Punch-Out and Boom Blox aside - those are next on the list). I love the black-and-white-and-red-all-over art style. The mechanics are entertaining.

After about half an hour of gameplay, though, I found myself clicking the cancel button every time a killshot popped up. I'm not shying away from the violence, mind you. I've played my share of violent games and I don't plan on stopping anytime soon. (Wolverine, you're next!) I found, however, that the almost pornographic focus on the kill was getting in the way of me enjoying the game.

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About this Entry

This page contains a single entry by Eric Frederiksen published on July 21, 2009 8:47 PM.

KOMBO: Get it right or we won’t pay the price! was the previous entry in this blog.

[AMN] Editorial: Hidden Costs of Licensing: Big Name Music is the next entry in this blog.

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