KOMBO: Locked In: Where are my options?

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When I first played the Sega Genesis, one thing I remember seeing that surprised me coming from the NES was the options menu. Difficulty and button configuration options blew my mind. I'm not even exaggerating. I guess I was like 12 at the time, so maybe it wasn't that difficult.

Now we have two, three times the buttons, high definition televisions, 5.1 stereo systems, user profiles and more, so the games ought to reflect that, right? Not so much, no.

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