One of the big questions of this generation has been "How do we do downloadable content right?" It has been constantly mutating and changing since the beginning. We watched Bethesda's big folly with the horse armor and their first big success with the Shivering Isles. Now, some bugs aside, it seems like they've got the hang of it for the most part. They're keeping the game in our consoles and keeping it relevant.
However, not everyone seems to get it quite yet. Capcom's DLC for Resident Evil 5 is the hotly debated Versus mode. What seems like a standard game mode was released as pay-to-play content just a week after the game's release. It's also universally seen as not only unnecessary, but not very fun, either.
So, those are the three cardinal sins of downloadable content: Releasing too soon, having the appearance of content cut from the retail disc, and—yes, this will sound obvious—not being very good.
So, what could Capcom—or any other developer—do?




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