"Jill, here's a lockpick. It might be handy if you, master of unlocking, take it with you."
- Barry Burton, Resident Evil
One of the tried-and-true tenets of video game design is to leave a trail of Easter eggs and hidden content for the player to find. You can keep them coming back to your game, give them a few more reasons not to sell it, and add some serious playtime in the stat box on the back.




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