KOMBO: You've Unlocked a New Post!

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"Jill, here's a lockpick. It might be handy if you, master of unlocking, take it with you."
- Barry Burton, Resident Evil

One of the tried-and-true tenets of video game design is to leave a trail of Easter eggs and hidden content for the player to find. You can keep them coming back to your game, give them a few more reasons not to sell it, and add some serious playtime in the stat box on the back.

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About this Entry

This page contains a single entry by Eric Frederiksen published on April 7, 2009 10:16 PM.

What we've all been waiting for was the previous entry in this blog.

KOMBO: But What Is It When It Breaks? is the next entry in this blog.

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