KOMBO: Always Hungry, Never Starving

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residentevil5ammo-2009032400 While plowing through Resident Evil 5, I've been witness to all kinds of design ideas and game mechanics.

Making everything -- from healing to opening doors a cooperative experience -- was a stroke of genius right from the beginning.

Making the ending to the final boss battle so esoteric, not so much. I'm also not terribly happy about the inability to swap weapons between players. There's no reason for it. The game's not perfect by any means, and I'll admit part of the reason I'm enjoying it so much is because I'm a huge Resident Evil fan.

My favorite, and probably the most subtle mechanic, is that box of ammo left behind by the Kalashnikov-wielding zombie you just perforated.

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About this Entry

This page contains a single entry by Eric Frederiksen published on April 17, 2009 3:29 PM.

[AMN] Editorial: More Ways To Watch was the previous entry in this blog.

KOMBO: D.C. Douglas: Interview with a Wesker is the next entry in this blog.

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