That cement looks really h--

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Even having finished Mirror’s Edge, I’ve noticed that my reaction to the game hasn’t changed very much. Specifically, my reaction to the long, long falls and the big gaps that populate the game.  I tense up as if I were

As I head toward the halfway point in Mirror’s Edge (I’ve been playing for 15 minutes, so I should be close!), I’m noticing that my physical reaction to the game really isn’t changing. Each leap between buildings make me tighten up as if I were concerned about really falling and really going splat.

The game itself is, well, okay at best, when taken as a total package. The concept is great: First person free-running/parkour.  This is one of the few games to take the shooter right out of First Person Shooter. When the game works, it works. It’s one of the most unique experiences from 2008.  Sadly, there are so many times where it’s more frustration than fun that it’s hard to recommend more than a rent.

One of my main problems is times where I felt the game just wasn’t recognizing my button presses. I know, I know, classic argument. The sun was in my eyes, the wind took the ball, I totally pressed that button. Too many times, though, I would be running for a gap, hit the jump button, and fall in a nice smooth arc to my death as the wind rushed by my head.

Final word on Mirror’s Edge? An absolute must-rent.  Buy it if you end up liking it.

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This page contains a single entry by Eric Frederiksen published on February 16, 2009 11:50 PM.

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