Dear Mr. Hayden Blackman,
You are not as nice to look at as Hayden Panatierre, but you produce a mighty fine video game.
Ms. Hayden Panatierre

Mr. Hayden Blackman

One is pretty, one makes games... you guess!
You are not as nice to look at as Hayden Panatierre, but you produce a mighty fine video game.

Mr. Hayden Blackman

One is pretty, one makes games... you guess!
Anyway.
I was able to give the demo for Star Wars: The Force Unleashed a try last night. Mr. Blackman keeps saying in all the making of videos that they really wanted to "unleash" the powers in this game. Everything is unleashed. Those Storm Troopers? Unleashed! The dog over there? Unleashed!
Seriously, everything is unleashed.
That said, despite being a beginning character you start out badass as hell. All the moves look cool and they feel really effective. The Force Grip is fun to control. You can whip guys and objects wherever you want in three dimensions. Thankfully, the Empire leaves lots of explosive metal things lying around their Star Destroyers, so you can blow lots of dudes up. One cool thing I did involved ripping a beam off of a bridge and pulling it out into the air next to it. Next thing you know, there's an exploding tie fighter a few feet past that. The moves are very satisfying and they make you feel powerful. It's hard to say how it'll hold up over the course of the game, but a variety of settings to use it in and that kind of thing will keep it fresh.
One thing that I wasn't sure about is the boss battle at the tail end of the demo. You're fighting the giant flamingo of the star wars universe, the AT-ST. When you get close to it, you do a series of button presses to take it down, a la God of War. These sorts of things make for a cinematic good time and help keep cutscenes from being too long without player interaction. It's a lot better than Devil May Cry, where you get to watch your character do all the flipping and sword swinging while you fall asleep in your chair.
Overall, the experience was very positive and it has me pumped for more. I'm looking forward to trying out the full game and finally, finally killing some damn wookies! They're asking for it.
I was able to give the demo for Star Wars: The Force Unleashed a try last night. Mr. Blackman keeps saying in all the making of videos that they really wanted to "unleash" the powers in this game. Everything is unleashed. Those Storm Troopers? Unleashed! The dog over there? Unleashed!
Seriously, everything is unleashed.
That said, despite being a beginning character you start out badass as hell. All the moves look cool and they feel really effective. The Force Grip is fun to control. You can whip guys and objects wherever you want in three dimensions. Thankfully, the Empire leaves lots of explosive metal things lying around their Star Destroyers, so you can blow lots of dudes up. One cool thing I did involved ripping a beam off of a bridge and pulling it out into the air next to it. Next thing you know, there's an exploding tie fighter a few feet past that. The moves are very satisfying and they make you feel powerful. It's hard to say how it'll hold up over the course of the game, but a variety of settings to use it in and that kind of thing will keep it fresh.
One thing that I wasn't sure about is the boss battle at the tail end of the demo. You're fighting the giant flamingo of the star wars universe, the AT-ST. When you get close to it, you do a series of button presses to take it down, a la God of War. These sorts of things make for a cinematic good time and help keep cutscenes from being too long without player interaction. It's a lot better than Devil May Cry, where you get to watch your character do all the flipping and sword swinging while you fall asleep in your chair.
Overall, the experience was very positive and it has me pumped for more. I'm looking forward to trying out the full game and finally, finally killing some damn wookies! They're asking for it.




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